?/TD> |
Microsoft DirectX 9.0 |
Sets an array of transposed matrices.
Syntax
HRESULT SetMatrixTransposeArray(
LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count );
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
- hConstant
- [in] Unique identifier to the parent data structure. If the matrix is a top-level parameter (there is no parent data structure), use NULL.
- pMatrix
- [in] Array of transposed matrices. See D3DXMATRIX.
- Count
- [in] Number of matrices in the array.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.