?/TD>
Microsoft DirectX 9.0

ID3DXConstantTable::SetMatrixTransposeArray Method


Sets an array of transposed matrices.

Syntax

HRESULT SetMatrixTransposeArray(      

    LPDIRECT3DDEVICE9 pDevice,     D3DXHANDLE hConstant,     CONST D3DXMATRIX* pMatrix,     UINT Count );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
hConstant
[in] Unique identifier to the parent data structure. If the matrix is a top-level parameter (there is no parent data structure), use NULL.
pMatrix
[in] Array of transposed matrices. See D3DXMATRIX.
Count
[in] Number of matrices in the array.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.





© 2002 Microsoft Corporation. All rights reserved.