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Microsoft DirectX 9.0

ID3DXBaseMesh Interface


Applications use the methods of the ID3DXBaseMesh interface to manipulate and query mesh and progressive mesh objects.

ID3DXBaseMesh Members

CloneMesh Clones a mesh using a declarator.
CloneMeshFVF Clones a mesh using a flexible vertex format (FVF) code.
ConvertAdjacencyToPointReps Converts mesh adjacency information to an array of point representatives.
ConvertPointRepsToAdjacency Converts point representative data to mesh adjacency information.
DrawSubset

Draws a subset of a mesh.

GenerateAdjacency Generates adjacency information based on mesh indices.
GetAttributeTable Retrieves either an attribute table for a mesh, or the number of entries stored in an attribute table for a mesh.
GetDeclaration

Retrieves a declaration describing the vertices in the mesh.

GetDevice Retrieves the device associated with the mesh.
GetFVF

Get the fixed function vertex value.

GetIndexBuffer

Retrieves the data in an index buffer.

GetNumBytesPerVertex Gets the number of bytes per vertex.
GetNumFaces

Retrieves the number of faces in the mesh.

GetNumVertices

Retrieves the number of vertices in the mesh.

GetOptions Retrieves the mesh options enabled for this mesh at creation time.
GetVertexBuffer

Retrieves the data in a vertex buffer.

LockIndexBuffer

Locks an index buffer and obtains a pointer to the index buffer memory.

LockVertexBuffer

Locks a vertex buffer and obtains a pointer to the vertex buffer memory.

UnlockIndexBuffer

Unlocks an index buffer.

UnlockVertexBuffer

Unlocks a vertex buffer.

UpdateSemantics

This method allows the user to change the mesh declaration without changing the data layout of the vertex buffer. The call is valid only if the old and new declaration formats have the same vertex size.

Remarks

The ID3DXBaseMesh interface, like all COM interfaces, inherits the IUnknown interface methods.

A mesh is an object made up of a set of polygonal faces. A mesh defines a set of vertices and a set of faces (the faces are defined in terms of the vertices and normals of the mesh).

The LPD3DXBASEMESH type is defined as a pointer to the ID3DXBaseMesh interface.

typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;

Interface Information

Inherits fromIUnknown
Headerd3dx9mesh.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

ID3DXMesh, ID3DXPMesh


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