|Microsoft DirectX 9.0|
Sets the track blending weight.
FLOAT BlendWeight );
- [in] Number between 0 and 1 that is used to blend tracks together.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
The blend weight is used to blend high and low priority tracks together.