|Microsoft DirectX 9.0|
Blends together the low priority and high priority blended tracks.
FLOAT BlendWeight, DOUBLE StartTime, DOUBLE Duration, DWORD Method );
- [in] Number between 0 and 1 that is used to blend tracks together.
- [in] Global time to start the blend.
- [in] Global time duration of the blend.
- [in] Specifies the transition type between tracks. For more information, see D3DXTRANSITIONTYPE.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
The animation controller blends in three phases: low priority tracks are blended first, high priority tracks are blended second, and then the results of both are blended.