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Microsoft DirectX 9.0

D3DXLoadVolumeFromFileInMemory Function


Loads a volume from a file in memory.

Syntax

HRESULT D3DXLoadVolumeFromFileInMemory(      

    LPDIRECT3DVOLUME9 pDestVolume,     const PALETTEENTRY *pDestPalette,     const D3DBOX *pDestBox,     LPCVOID pSrcData,     UINT SrcDataSize,     const D3DBOX *pSrcBox,     DWORD Filter,     D3DCOLOR ColorKey,     D3DXIMAGE_INFO pSrcInfo );

Parameters

pDestVolume
[in] Pointer to an IDirect3DVolume9 interface. Specifies the destination volume.
pDestPalette
[in] Pointer to a PALETTEENTRY structure, the destination palette of 256 colors or NULL.
pDestBox
[in] Pointer to a D3DBOX structure. Specifies the destination box. Set this parameter to NULL to specify the entire volume.
pSrcData
[in] Pointer to the file in memory from which to load the volume.
SrcDataSize
[in] Size of the file in memory, in bytes.
pSrcBox
[in] Pointer to a D3DBOX structure. Specifies the source box. Set this parameter to NULL to specify the entire volume.
Filter
[in] Combination of one or more D3DX_FILTER, controlling how the image is filtered. Specifying D3DX_DEFAULT for this parameter is the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER.
ColorKey
[in] D3DCOLOR value to replace with transparent black, or 0 to disable the colorkey. This is always a 32-bit ARGB color, independent of the source image format. Alpha is significant and should usually be set to FF for opaque color keys. Thus, for opaque black, the value would be equal to 0xFF000000.
pSrcInfo
[in] Pointer to a D3DXIMAGE_INFO structure to be filled with a description of the data in the source image file, or NULL.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.


Remarks

This function supports the following file formats: .bmp, .dds, .dib, .jpg, .png, and .tga.

This function handles conversion to and from compressed texture formats.

Writing to a non-level-zero surface of the volume texture will not cause the dirty rectangle to be updated. If D3DXLoadVolumeFromFileInMemory is called and the texture was not already dirty (this is unlikely under normal usage scenarios), the application needs to explicitly call IDirect3DVolumeTexture9::AddDirtyBox on the volume texture.

Function Information

Headerd3dx9tex.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXLoadVolumeFromFile, D3DXLoadVolumeFromMemory, D3DXLoadVolumeFromResource, D3DXLoadVolumeFromVolume, Texture Color Conversions


© 2002 Microsoft Corporation. All rights reserved.