|Microsoft DirectX 9.0|
Creates a volume texture from a resource.
LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 ppVolumeTexture );
- [in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the volume texture.
- [in] Handle to the module where the resource is located, or NULL for module associated with the image the operating system used to create the current process.
- [in] Pointer to a string that specifies the resource name. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
- [out] Address of a pointer to an IDirect3DVolumeTexture9 interface, representing the created texture object.
If the function succeeds, the return value is D3D_OK.
If the function fails, the return value can be one of the following values.
D3DERR_NOTAVAILABLE This device does not support the queried technique. D3DERR_OUTOFVIDEOMEMORY Microsoft?Direct3D?does not have enough display memory to perform the operation. D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DXERR_INVALIDDATA The data is invalid. E_OUTOFMEMORY Direct3D could not allocate sufficient memory to complete the call.
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateVolumeTextureFromResourceW. Otherwise, the function call resolves to D3DXCreateVolumeTextureFromResourceA because ANSI strings are being used.
The resource being loaded must be a bitmap resource (RT_BITMAP).
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
Header d3dx9tex.h Import library d3dx9.lib Minimum operating systems Windows 98