?/TD>
Microsoft DirectX 9.0

D3DXCreateCubeTextureFromFileInMemory Function


Creates a cube texture from a file in memory.

Syntax

HRESULT D3DXCreateCubeTextureFromFileInMemory(      

    LPDIRECT3DDEVICE9 pDevice,     LPCVOID pSrcData,     UINT SrcDataSize,     LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.
pSrcData
[in] Pointer to the file in memory from which to create the cubemap. See Remarks.
SrcDataSize
[in] Size of the file in memory, in bytes.
ppCubeTexture
[out] Address of a pointer to an IDirect3DCubeTexture9 interface, representing the created cube texture object.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DERR_NOTAVAILABLEThis device does not support the queried technique.
D3DERR_OUTOFVIDEOMEMORYMicrosoft?Direct3D?does not have enough display memory to perform the operation.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYDirect3D could not allocate sufficient memory to complete the call.


Remarks

This function supports the following file formats: .bmp, .dds, .dib, .jpg, .png, and .tga.

Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.

This method is designed to be used for loading image files stored as RT_RCDATA, which is an application-defined resource (raw data). Otherwise this method will fail.

D3DXCreateCubeTextureFromFileInMemory uses the Microsoft DirectDraw?surface (DDS) file format. The DXTex Tool enables you to generate a cube map from other file formats and save it in the DDS file format.

Function Information

Headerd3dx9tex.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

Texture Color Conversions


© 2002 Microsoft Corporation. All rights reserved.