Microsoft DirectX 9.0

D3DXCreateFragmentLinker Function

Create a fragment linker. This can be used to link one or more shader fragments together.


HRESULT WINAPI D3DXCreateFragmentLinker(      

    LPDIRECT3DDEVICE9 pDevice,     UINT ShaderCacheSize,     LPD3DXFRAGMENTLINKER *ppFragmentLinker );


[in] Pointer to the current device. See IDirect3DDevice9.
[in] Shader cache size in bytes. This can be used for optimization.
[out] Returns a pointer to the new fragment linker interface. See ID3DXFragmentLinker.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.

Function Information

Import libraryd3dx9.lib
Minimum operating systems Windows 98

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