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Microsoft DirectX 9.0

D3DXCreateRenderToEnvMap Function


Creates a render environment map.

Syntax

HRESULT D3DXCreateRenderToEnvMap(      

    LPDIRECT3DDEVICE9 pDevice,     UINT Size,     UINT MipLevels,     D3DFORMAT Format,     BOOL DepthStencil,     D3DFORMAT DepthStencilFormat,     LPD3DXRENDERTOENVMAP *ppRenderToEnvMap );

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, which is the device to associate with the render surface.
Size
[in] Size of the render surface.
MipLevels
[in] The number of mipmap levels.
Format
[in] Member of the D3DFORMAT enumerated type that describes the pixel format of the environment map.
DepthStencil
[in] If TRUE, the render surface supports a depth-stencil surface. Otherwise, this member is set to FALSE.
DepthStencilFormat
[in] If DepthStencil is set to TRUE, this parameter is a member of the D3DFORMAT enumerated type that describes the depth-stencil format of the environment map.
ppRenderToEnvMap
[out, retval] Address of a pointer to an ID3DXRenderToEnvMap interface that represents the created render environment map.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.


Function Information

Headerd3dx9core.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98


© 2002 Microsoft Corporation. All rights reserved.