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Microsoft DirectX 9.0

D3DXQuaternionLn Function


Calculates the natural logarithm.

Syntax

D3DXQUATERNION *D3DXQuaternionLn(      

    D3DXQUATERNION *pOut,     CONST D3DXQUATERNION *pQ );

Parameters

pOut
[in, out] Pointer to the D3DXQUATERNION structure that is the result of the operation.
pQ
[in] Pointer to the source D3DXQUATERNION structure.

Return Value

Pointer to a D3DXQUATERNION structure that is the natural logarithm.



Remarks

The D3DXQuaternionLn function works only for unit quaternions.

A unit quaternion, is defined by:
Q == (cos(theta), sin(theta) * v) where |v| = 1
The natural logarithm of Q is, ln(Q) = (0, theta * v)

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionLn function can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXQuaternionExp, D3DXQuaternionSquad


© 2002 Microsoft Corporation. All rights reserved.