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Microsoft DirectX 9.0

D3DXMatrixRotationZ Function


Builds a matrix that rotates around the z-axis.

Syntax

D3DXMATRIX *D3DXMatrixRotationZ(      

    D3DXMATRIX *pOut,     FLOAT Angle );

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
Angle
[in] Angle of rotation, in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Return Value

Pointer to a D3DXMATRIX structure rotated around the z-axis.



Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll


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