|Microsoft DirectX 9.0|
Builds a customized, right-handed orthogonal projection matrix.
D3DXMATRIX *pOut, FLOAT l, FLOAT r, FLOAT t, FLOAT b, FLOAT zn, FLOAT zf );
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- [in] Minimum x-value of view volume.
- [in] Maximum x-value of view volume.
- [in] Minimum y-value of view volume.
- [in] Maximum y-value of view volume.
- [in] Minimum z-value of the view volume.
- [in] Maximum z-value of the view volume.
Pointer to a D3DXMATRIX structure that is a customized, right-handed orthogonal projection matrix.
An orthogonal matrix is an invertible matrix for which the inverse of the matrix is equal to the transpose of the matrix.
The D3DXMatrixOrthoRH function is a special case of the D3DXMatrixOrthoOffCenterRH function. To create the same projection using D3DXMatrixOrthoOffCenterRH, use the following values: l = -w/2, r = w/2, b = -h/2, and t = h/2.
All the parameters of the D3DXMatrixOrthoOffCenterRH function are distances in camera space. The parameters describe the dimensions of the view volume.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixOrthoOffCenterRH function can be used as a parameter for another function.
This function uses the following formula to compute the returned matrix.2/(r-l) 0 0 0 0 2/(t-b) 0 0 0 0 1/(zn-zf) 0 (l+r)/(l-r) (t+b)/(b-t) zn/(zn-zf) 1
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98