Microsoft DirectX 9.0

D3DXMatrixInverse Function

Calculates the inverse of a matrix.


D3DXMATRIX *D3DXMatrixInverse(      

    D3DXMATRIX *pOut,     FLOAT *pDeterminant,     CONST D3DXMATRIX *pM );


[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
[in, out] Pointer to a FLOAT value containing the determinant of the matrix. If the determinant is not needed, set this parameter to NULL.
[in] Pointer to the source D3DXMATRIX structure.

Return Value

Pointer to a D3DXMATRIX structure that is the inverse of the matrix. If matrix inversion fails, NULL is returned.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixInverse function can be used as a parameter for another function.

Function Information

Import libraryd3dx9.lib
Minimum operating systems Windows 98

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