| ?/TD> |
| Microsoft DirectX 9.0 |
Describes the data contained by the enumeration.
Syntax
typedef enum _D3DXPARAMETER_TYPE {
D3DXPT_VOID,
D3DXPT_BOOL,
D3DXPT_INT,
D3DXPT_FLOAT,
D3DXPT_STRING,
D3DXPT_TEXTURE,
D3DXPT_TEXTURE2D,
D3DXPT_TEXTURE3D,
D3DXPT_TEXTURECUBE,
D3DXPT_SAMPLER,
D3DXPT_SAMPLER2D,
D3DXPT_SAMPLER3D,
D3DXPT_SAMPLERCUBE,
D3DXPT_PIXELSHADER,
D3DXPT_VERTEXSHADER,
D3DXPT_PIXELFRAGMENT,
D3DXPT_VERTEXFRAGMENT,
D3DXPT_FORCE_DWORD = 0x7fffffff
} D3DXPARAMETER_TYPE;
Constants
- D3DXPT_VOID
Parameter is a void pointer.
- D3DXPT_BOOL
Parameter is a Boolean.
- D3DXPT_INT
Parameter is an integer.
- D3DXPT_FLOAT
Parameter is a floating-point number.
- D3DXPT_STRING
Parameter is a string.
- D3DXPT_TEXTURE
Parameter is a texture.
- D3DXPT_TEXTURE2D
Parameter is a 2-D texture.
- D3DXPT_TEXTURE3D
Parameter is a 3-D texture.
- D3DXPT_TEXTURECUBE
Parameter is a cube texture.
- D3DXPT_SAMPLER
Parameter is a sampler.
- D3DXPT_SAMPLER2D
Parameter is a 2-D sampler.
- D3DXPT_SAMPLER3D
Parameter is a 3-D sampler.
- D3DXPT_SAMPLERCUBE
Parameter is a cube sampler.
- D3DXPT_PIXELSHADER
Parameter is a pixel shader.
- D3DXPT_VERTEXSHADER
Parameter is a vertex shader.
- D3DXPT_PIXELFRAGMENT
Parameter is a pixel shader fragment.
- D3DXPT_VERTEXFRAGMENT
Parameter is a vertex shader fragment.
- D3DXPT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Enumerated Type Information
Header d3dx9effect.h Minimum operating systems Windows 98
See Also
D3DXSHADER_TYPEINFO, D3DXCONSTANT_DESC