| ?/TD> |
| Microsoft DirectX 9.0 |
The type of object.
Syntax
typedef enum _D3DXPARAMETER_CLASS {
D3DXPC_SCALAR,
D3DXPC_VECTOR,
D3DXPC_MATRIX_ROWS,
D3DXPC_MATRIX_COLUMNS,
D3DXPC_OBJECT,
D3DXPC_STRUCT,
D3DXEDT_FORCE_DWORD = 0x7fffffff
} D3DXPARAMETER_CLASS;
Constants
- D3DXPC_SCALAR
Constant is a scalar.
- D3DXPC_VECTOR
Constant is a vector.
- D3DXPC_MATRIX_ROWS
Constant is a row major matrix.
- D3DXPC_MATRIX_COLUMNS
Constant is a column major matrix.
- D3DXPC_OBJECT
Constant is either a texture, shader or a string.
- D3DXPC_STRUCT
Constant is a structure.
- D3DXEDT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Enumerated Type Information
Header d3dx9shader.h Minimum operating systems Windows 98
See Also
D3DXSHADER_TYPEINFO, D3DXCONSTANT_DESC