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Microsoft DirectX 9.0 |
Effect data types. The data is contained in the pValue member of D3DXEFFECTDEFAULT.
Syntax
typedef enum _D3DXEFFECTDEFAULTTYPE { D3DXEDT_STRING = 1, D3DXEDT_FLOATS = 2, D3DXEDT_DWORD = 3, D3DXEDT_FORCE_DWORD = 0x7fffffff } D3DXEFFECTDEFAULTTYPE;
Constants
- D3DXEDT_STRING
The data type is a NULL terminated ASCII text string.
- D3DXEDT_FLOATS
The data type is an array of floats. The number of floats in the array is specified by NumBytes in D3DXEFFECTDEFAULT.
- D3DXEDT_DWORD
The data type in pValue is a DWORD.
- D3DXEDT_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Enumerated Type Information
Header d3dx9mesh.h Minimum operating systems Windows 98