|Microsoft DirectX 9.0|
The following flags are used to specify which channels in a texture to operate on.
|D3DX_FILTER_NONE||No scaling or filtering will take place. Pixels outside the bounds of the source image are assumed to be transparent black.|
|D3DX_FILTER_POINT||Each destination pixel is computed by sampling the nearest pixel from the source image.|
|D3DX_FILTER_LINEAR||Each destination pixel is computed by sampling the four nearest pixels from the source image. This filter works best when the scale on both axes is less than two.|
|D3DX_FILTER_TRIANGLE||Every pixel in the source image contributes equally to the destination image. This is the slowest of the filters.|
|D3DX_FILTER_BOX||Each pixel is computed by averaging a 2?(?) box of pixels from the source image. This filter works only when the dimensions of the destination are half those of the source, as is the case with mipmaps.|
|D3DX_FILTER_MIRROR_U||Pixels off the edge of the texture on the u-axis should be mirrored, not wrapped.|
|D3DX_FILTER_MIRROR_V||Pixels off the edge of the texture on the v-axis should be mirrored, not wrapped.|
|D3DX_FILTER_MIRROR_W||Pixels off the edge of the texture on the w-axis should be mirrored, not wrapped.|
|D3DX_FILTER_MIRROR||Specifying this flag is the same as specifying the D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V, and D3DX_FILTER_MIRROR_W flags.|
|D3DX_FILTER_DITHER||The resulting image must be dithered using a 4x4 ordered dither algorithm.|
|D3DX_FILTER_SRGB_IN||Input data is in sRGB (gamma 2.2) color space.|
|D3DX_FILTER_SRGB_OUT||The output data is in sRGB (gamma 2.2) color space.|
|D3DX_FILTER_SRGB||Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT.|
Each valid filter must contain exactly one of the following flags: D3DX_FILTER_NONE, D3DX_FILTER_POINT, D3DX_FILTER_LINEAR, D3DX_FILTER_TRIANGLE, or D3DX_FILTER_BOX. In addition, you can use the OR operator to specify zero or more of the following optional flags with a valid filter: D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V, D3DX_FILTER_MIRROR_W, D3DX_FILTER_MIRROR, D3DX_FILTER_DITHER, D3DX_FILTER_SRGB_IN, D3DX_FILTER_SRGB_OUT or D3DX_FILTER_SRGB.
Specifying D3DX_DEFAULT for this parameter is usually the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER. However, D3DX_DEFAULT can have different meanings, depending on which method uses the filter. For example:
Reference each method to check for information about how D3DX_DEFAULT filter is mapped.
|Minimum operating system||Windows 98|