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Microsoft DirectX 9.0

LPD3DXFILL2D


Function type used by the texture fill functions.

Syntax

typedef VOID (WINAPI *LPD3DXFILL2D)(
D3DXVECTOR4* pOut, 
CONST D3DXVECTOR2* pTexCoord, 
CONST D3DXVECTOR2* pTexelSize, 
LPVOID pData,  
);

Parameters

pOut - Pointer to a vector, which the function uses to return its result. X, Y, Z, and W will be mapped to R, G, B, and A respectively.

pTexCoord - Pointer to a vector containing the coordinates of the texel currently being evaluated. Texture coordinate components for texture and volume textures range from 0 to 1. Texture coordinate components for cube textures range from -1 to 1.

pTexelSize - Pointer to a vector containing the dimensions of the current texel.

pTexelSize - Pointer to a vector containing the dimensions of the current texel.

pData - Pointer to user data.

Return Value

None.

Remarks

Be sure to specify the WINAPI calling convention when declaring the callback function. Otherwise, stack overflows can occur.

Headerd3dx9tex.h
Import Libraryd3dx9.lib
Minimum Operating SystemWindows 98

Related Topics



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