| ?/TD> |
| Microsoft DirectX 9.0 |
Describes a matrix.
Syntax
typedef struct _D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D3DMATRIX;Members
- _ij
- An array of floats that represent a 4x4 matrix, where i is the row number and j is the column number. For example, _34 means the same as [a34].
Remarks
In Microsoft?Direct3D? the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by ? instead.
Structure Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
IDirect3DDevice9::GetTransform, IDirect3DDevice9::MultiplyTransform, IDirect3DDevice9::SetTransform