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Microsoft DirectX 9.0

D3DTS_WORLDn Macro


Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.

Syntax

#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)

Remarks

These macros are provided to facilitate porting existing applications to Microsoft?DirectX?9.0.

Macro Information

Headerd3d9types.h
Minimum operating systems Windows 98

See Also

IDirect3DDevice9::SetTransform, D3DTS_WORLDMATRIX


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