Microsoft DirectX 9.0

IDirect3DTexture9::AddDirtyRect Method

Adds a dirty region to a texture resource.


HRESULT AddDirtyRect(      

    CONST RECT *pDirtyRect );


[in] Pointer to a RECT structure, specifying the dirty region to add. Specifying NULL expands the dirty region to cover the entire texture.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.


For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when LockRect or IDirect3DVolumeTexture9::LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. Also, the destination surface of IDirect3DDevice9::UpdateSurface is marked dirty.

Applications can optimize what subset of a resource is copied by specifying dirty regions on the resource.

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