|Microsoft DirectX 9.0|
Gets a pointer to the shader data.
void* pData, UINT* pSizeOfData );
- [in, out] Pointer to a buffer that contains the shader data. The application needs to allocate enough room for this.
- [in, out] Size of the data, in bytes. To get the buffer size that is needed to retrieve the data, set pData = NULL when calling GetFunction. Then call GetFunction with the returned size, to get the buffer data.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be:
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.