|Microsoft DirectX 9.0|
Displays or hides the cursor.
BOOL bShow );
- [in] If bShow is TRUE, the cursor is shown. If bShow is FALSE, the cursor is hidden.
Value indicating whether the cursor was previously visible. TRUE if the cursor was previously visible, or FALSE if the cursor was not previously visible.
Microsoft?Direct3D?cursor functions use either Microsoft Windows?Graphics Device Interface (GDI) cursor or software emulation, depending on the hardware. Users usually want to respond to a WM_SETCURSOR message. For example, the users might want to write the message handler like this:case WM_SETCURSOR: // Turn off window cursor SetCursor( NULL ); m_pd3dDevice->ShowCursor( TRUE ); return TRUE; // prevent Windows from setting cursor to window class cursor break;
Or users might want to call the IDirect3DDevice9::SetCursorProperties method if they want to change the cursor. See the code in the Microsoft DirectX?Graphics C/C++ Samples for more detail.