|Microsoft DirectX 9.0|
Sets the depth stencil surface.
IDirect3DSurface9 *pZStencilSurface );
- [in] Address of a pointer to an IDirect3DSurface9 interface, representing the depth stencil surface. Setting this to NULL disables the depth stencil operation and releases the previous depth stencil buffer.
If the method succeeds, the return value is D3D_OK.
If pZStencilSurface is other than NULL, the return value is D3DERR_INVALIDCALL when the stencil surface is invalid.
Restrictions for using this method include the following:
- The multisample type must be the same for the render target and the depth stencil surface.
- The formats must be compatible for the render target and the depth stencil surface. See IDirect3D9::CheckDepthStencilMatch.
- The size of the depth stencil surface must be >= to the size of the render target.
These restrictions are validated only when using the debug runtime when any of the IDirect3DDevice9?B>Draw methods are called.
Cube textures differ from other surfaces in that they are collections of surfaces. To call IDirect3DDevice9::SetDepthStencilSurface with a cube texture, you must select an individual face using IDirect3DCubeTexture9::GetCubeMapSurface and pass the resulting surface to IDirect3DDevice9::SetDepthStencilSurface.