|Microsoft DirectX 9.0|
Sets the current texture palette.
UINT PaletteNumber );
- [in] Value that specifies the texture palette to set as the current texture palette.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
A single logical palette is associated with the device, and is shared by all texture stages.