Microsoft DirectX 9.0

IDirect3DDevice9::GetDepthStencilSurface Method

Gets the depth-stencil surface owned by the Direct3DDevice object.


HRESULT GetDepthStencilSurface(      

    IDirect3DSurface9 **ppZStencilSurface );


[out, retval] Address of a pointer to an IDirect3DSurface9 interface, representing the returned depth-stencil surface.

Return Value

If the method succeeds, the return value is D3D_OK.

If the device doesn't have a depth stencil buffer associated with it, the return value will be D3DERR_NOTFOUND. Otherwise, if the method fails, the return value can be D3DERR_INVALIDCALL.


Calling this method will increase the internal reference count on the IDirect3DSurface9 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface9 interface results in a memory leak.

See Also


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