Microsoft DirectX 9.0

IDirect3DDevice9::CreateVertexDeclaration Method

Create a vertex shader declaration from the device and the vertex elements.


HRESULT CreateVertexDeclaration(      

    CONST D3DVERTEXELEMENT9* pVertexElements,     IDirect3DVertexDeclaration9** ppDecl );


[in] An array of vertex elements.
[out, retval] Pointer to an IDirect3DVertexDeclaration9 pointer that returns the created vertex shader declaration.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.


See the Vertex Declaration page for a detailed description of how to map vertex declarations between different versions of Microsoft?DirectX?

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