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Microsoft DirectX 9.0

IDirect3DDevice9::SetVertexShader Method


Sets the vertex shader.

Syntax

HRESULT SetVertexShader(      

    IDirect3DVertexShader9* pShader );

Parameters

pShader
[in] Vertex shader interface. For more information, see IDirect3DVertexShader9.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

To set a fixed-function vertex shader (after having set a programmable vertex shader), call IDirect3DDevice9::SetVertexShader(NULL) to release the programmable shader, and then call IDirect3DDevice9::SetFVF with the fixed-function vertex format.

See Also

IDirect3DDevice9::GetVertexShader


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