|Microsoft DirectX 9.0|
Sets the state value for the currently assigned texture.
DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value );
- [in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
- [in] Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
- [in] State value to set. The meaning of this value is determined by the Type parameter.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.