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Microsoft DirectX 9.0

D3DCUBEMAP_FACES Enumerated Type


Defines the faces of a cubemap.

Syntax

typedef enum _D3DCUBEMAP_FACES {
    D3DCUBEMAP_FACE_POSITIVE_X = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
    D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES;

Constants

D3DCUBEMAP_FACE_POSITIVE_X

Positive x-face of the cubemap.

D3DCUBEMAP_FACE_NEGATIVE_X

Negative x-face of the cubemap.

D3DCUBEMAP_FACE_POSITIVE_Y

Positive y-face of the cubemap.

D3DCUBEMAP_FACE_NEGATIVE_Y

Negative y-face of the cubemap.

D3DCUBEMAP_FACE_POSITIVE_Z

Positive z-face of the cubemap.

D3DCUBEMAP_FACE_NEGATIVE_Z

Negative z-face of the cubemap.

D3DCUBEMAP_FACE_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. This value is not used.

Enumerated Type Information

Headerd3d9types.h
Minimum operating systems Windows 98

See Also

IDirect3DCubeTexture9::AddDirtyRect, IDirect3DCubeTexture9::GetCubeMapSurface, IDirect3DCubeTexture9::LockRect, IDirect3DCubeTexture9::UnlockRect


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