?/TD> |
Microsoft DirectX 9.0 |
Data objects contain the actual data or a reference to that data. Each data object has a corresponding template that specifies the data type. The following sections discuss the form and parts of data objects.
Data objects have the following form.
<Identifier> [name] { [<UUID>] <member 1>; ... <member n>; }
The identifier is compulsory and must match a previously defined data type or primitive. However, the name is optional.
Data members can be one of the following: data object, data reference, integer list, float list, or string list.
A data object is a nested data object. This enables the hierarchical nature of the file format to be expressed. The types of nested data objects allowed in the hierarchy may be restricted. See Templates for more information.
A data reference is a reference to a previously encountered data object as shown in the following example.
{ name | UUID | name UUID }
An integer list is a semicolon-separated list of integers, as shown in the following example.
1; 2; 3;
A float list is a semicolon-separated list of floats, as shown in the following example.
1.0; 2.0; 3.0;
A string list is a semicolon-separated list of strings, as shown in the following example.
"Moose"; "Goats"; "Sheep";