?/TD> |
Microsoft DirectX 9.0 |
Tokens are written as little-endian WORDs. The following list of token values is divided into record-bearing and stand-alone tokens.
The record-bearing tokens are defined as follows.
#define TOKEN_NAME 1 #define TOKEN_STRING 2 #define TOKEN_INTEGER 3 #define TOKEN_GUID 5 #define TOKEN_INTEGER_LIST 6 #define TOKEN_FLOAT_LIST 7
The stand-alone tokens are defined as follows.
#define TOKEN_OBRACE 10 #define TOKEN_CBRACE 11 #define TOKEN_OPAREN 12 #define TOKEN_CPAREN 13 #define TOKEN_OBRACKET 14 #define TOKEN_CBRACKET 15 #define TOKEN_OANGLE 16 #define TOKEN_CANGLE 17 #define TOKEN_DOT 18 #define TOKEN_COMMA 19 #define TOKEN_SEMICOLON 20 #define TOKEN_TEMPLATE 31 #define TOKEN_WORD 40 #define TOKEN_DWORD 41 #define TOKEN_FLOAT 42 #define TOKEN_DOUBLE 43 #define TOKEN_CHAR 44 #define TOKEN_UCHAR 45 #define TOKEN_SWORD 46 #define TOKEN_SDWORD 47 #define TOKEN_VOID 48 #define TOKEN_LPSTR 49 #define TOKEN_UNICODE 50 #define TOKEN_CSTRING 51 #define TOKEN_ARRAY 52