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Microsoft DirectX 9.0

lrp (Vertex Shader)


Interpolates linearly between the second and third source registers by a proportion specified in the first source register.

Syntax

lrp dst, src0, src1, src2, src3

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
lrpxxxxx

This instruction performs the linear interpolation based on the following formula.

dest.x = src0.x * (src1.x - src2.x) + src2.x;
dest.y = src0.y * (src1.y - src2.y) + src2.y;
dest.z = src0.z * (src1.z - src2.z) + src2.z;
dest.w = src0.w * (src1.w - src2.w) + src2.w;

Instruction Information

Minimum operating systemWindows 98

Related Topics



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