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Microsoft DirectX 9.0

crs (Vertex Shader)


Computes a cross product using the right-hand rule.

Syntax

crs dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
crsxxxxx

This instruction works as shown here.

dest.x = src0.y * src1.z - src0.z * src1.y;
dest.y = src0.z * src1.x - src0.x * src1.z;
dest.z = src0.x * src1.y - src0.y * src1.x;

This is a macro instruction, which takes two instruction slots.

Some restrictions on use:

Instruction Information

Minimum operating systemWindows 98


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