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Microsoft DirectX 9.0

vs (Vertex Shader)


This instruction specifies the shader version number. This instruction works on all shader versions.

Syntax

vs_mainVer_subVer

Input Arguments

Input arguments contain a single main version number with a single sub version number. The allowable combinations are listed in the table below.

Main versionsSub versions
1 1
2 0, sw (software), x (extended)
3 0, sw (software)

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
vsxxxxxx

This instruction must be the first non-comment instruction in a vertex shader.

This instruction is supported in all vertex shader versions.

Hardware accelerated versions of the software (versions without _sw in the version number), can process vertices with hardware accelearation or use software vertex processing. Software versions (versions with _sw in the version number) process vertices only with software.

Examples

This partial example declares a version 1_1 vertex shader.

vs_1_1

This partial example declares a version 2 software vertex shader.

vs_2_sw


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