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Microsoft DirectX 9.0

slt (Vertex Shader)


Computes the sign if the first source is less than the second source.

Syntax

slt dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
sltxxxxxx

The following code fragment shows the operations performed.

dest.x = (src0.x < src1.x) ? 1.0f : 0.0f;
dest.y = (src0.y < src1.y) ? 1.0f : 0.0f;
dest.z = (src0.z < src1.z) ? 1.0f : 0.0f;
dest.w = (src0.w < src1.w) ? 1.0f : 0.0f;

Instruction Information

Minimum operating systemWindows 98


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