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Microsoft DirectX 9.0

texld (Pixel Shader)


Sample a texture at a particular sampler, using provided texture coordinates. This instruction is different from the texld instruction used in pixel shader version 1_4.

Syntax

texld dst[_pp], src0, src1

Where:

Remarks

Pixel shader versions1_11_21_31_42_02_x2_sw3_03_sw
texldxxxxx

Restrictions:



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