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Microsoft DirectX 9.0

D3DXCreateEffectFromResource Function


Create an effect from an ASCII or binary effect description.

Syntax

HRESULT D3DXCreateEffectFromResource(      

    LPDIRECT3DDEVICE9 pDevice,     HMODULE hSrcModule,     LPCSTR pSrcResource,     CONST D3DXMACRO* pDefines,     LPD3DXINCLUDE pInclude,     DWORD Flags,     LPD3DXEFFECTPOOL pPool,     LPD3DXBUFFER* ppEffect,     LPD3DXBUFFER *ppCompilationErrors );

Parameters

pDevice
[in] Pointer to the device.
hSrcModule
[in] Handle to a module containing the effect description. If this parameter is NULL, the current module will be used.
pSrcResource
[in] Pointer to the resource. This parameter supports both Unicode and ANSI strings. See Remarks.
pDefines
[in] Pointer to the preprocessor definitions. See D3DXMACRO.
pInclude
[in] Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.
Flags
[in] Compile options identified by D3DXSHADER.
pPool
[in] Pointer to a ID3DXEffectPool object to use for shared parameters. If this value is NULL, no parameters will be shared.
ppEffect
[out] Returns a buffer containing the compiled effect.
ppCompilationErrors
[out] Returns a buffer containing a listing of compile errors.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.


Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateEffectFromResourceW. Otherwise, the function call resolves to D3DXCreateEffectFromResourceA because ANSI strings are being used.

D3DXCreateEffectFromResource loads data from a resource of type RT_RCDATA. See MSDN for more information about Windows resources.

Function Information

Headerd3dx9effect.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXCompileShader, D3DXCompileShaderFromResource


© 2002 Microsoft Corporation. All rights reserved.