| ?/TD> |
| Microsoft DirectX 9.0 |
Techniques provide the rendering muscle. A technique encapsulates the effect state that determines a rendering style. A technique is made up of one or more passes.
technique [ id ] [< annotation(s) >]
{ pass(es) };
A pass contains the state assignments required to render.
pass [ id ] [< annotation(s) >]
{ state assignment(s) }
Passes ignore all but the last assignment in a set of repeated assignments to the same state.