?/TD> |
Microsoft DirectX 9.0 |
A function is the building block for a shader created in the high-level language. If you prefer to write shaders in a C-style language instead of in assembly language, you will want to write functions.
type id ( [ parameters ] ) { body }
Functions do not change parameter values in an effect.
Functions are built from the high-level language. See High-Level Shader Language.