|Microsoft DirectX 9.0|
The Enhanced Mesh sample shows how to use Direct3D extensions (D3DX) to load and enhance a mesh. The mesh is enhanced by increasing the vertex count.
Source: (SDK root)\Samples\C++\Direct3D\EnhancedMesh
Executable: (SDK root)\Samples\C++\Direct3D\Bin
The following table lists the keys that are implemented. You can use menu commands for the same controls.
|ENTER||Starts and stops the scene.|
|SPACEBAR||Advances the scene by a small increment.|
|F2||Prompts the user to select a new rendering device or display mode.|
|UP or DOWN ARROW||Increase or decrease the vertex count.|
|W||Toggle wireframe mode.|
|S||Toggle solid mode.|
|ALT+ENTER||Toggles between full-screen and windowed modes.|
|ESC||Exits the application.|
This sample uses common Microsoft?DirectX?code that consists of programming elements such as helper functions. This code is shared with other samples in the DirectX software development kit (SDK). You can find the sample framework headers and source code in (SDK root)\DXSDK\Samples\C++\Common\Include and (SDK root)\DXSDK\Samples\C++\Common\Src.