|Microsoft DirectX 9.0|
The Clip Mirror sample demonstrates the use of custom-defined clip planes. A 3-D scene is rendered normally, and then in a second pass as if reflected in a planar mirror. Clip planes are used to clip the reflected scene to the edges of the mirror.
Source: (SDK root)\Samples\C++\Direct3D\ClipMirror
Executable: (SDK root)\Samples\C++\Direct3D\Bin
The following table lists the keys that are implemented. You can use menu commands for the same controls.
|ENTER||Starts and stops the scene.|
|SPACEBAR||Advances the scene by a small increment.|
|F2||Prompts the user to select a new rendering device or display mode.|
|ALT+ENTER||Toggles between full-screen and windowed modes.|
|ESC||Exits the application.|
The mouse is also used in this sample to control the viewing position.
The main feature of this sample is the use of clip planes. The rectangular mirror has four edges, so four clip planes are used. Each plane is defined by the eyepoint and two vertices of one edge of the mirror. With the clip planes in place, the view matrix is reflected in the mirror's plane, and then the scene geometry (the teapot object) can be rendered as normal. Afterward, a semi-transparent rectangle is drawn to represent the mirror itself.
This sample uses common Microsoft?DirectX?code that consists of programming elements such as helper functions. This code is shared with other samples in the DirectX software development kit (SDK). You can find the sample framework headers and source code in (SDK root)\DXSDK\Samples\C++\Common\Include and (SDK root)\DXSDK\Samples\C++\Common\Src.