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Microsoft DirectX 9.0

Retrieving a Depth Buffer


The following code example shows how to use the IDirect3DDevice9::GetDepthStencilSurface method to retrieve a pointer to the depth-buffer surface owned by the device.

LPDIRECT3DSURFACE9 pZBuffer;
    
m_d3dDevice->GetDepthStencilSurface( &pZBuffer );


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