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Microsoft DirectX 9.0

Text 3D Sample


Description

The Text 3D sample shows how to draw 2-D text in a 3-D scene. This is useful for displaying statistics or game menus, for example.

Path

Source: (SDK root)\Samples\C++\Direct3D\Text3D

Executable: (SDK root)\Samples\C++\Direct3D\Bin

User's Guide

The following table lists the keys that are implemented. You can use menu commands for the same controls.

KeyAction
ENTERStarts and stops the scene.
SPACEBARAdvances the scene by a small increment.
F2Prompts the user to select a new rendering device or display mode.
ALT+ENTERToggles between full-screen and windowed modes.
ESCExits the application.

Programming Notes

This sample uses the common class, CD3DFont, to display 2-D text in a 3-D scene. The source code for the class is of most interest to this sample. The class uses Microsoft?Windows?Graphics Device Interface (GDI) to load a font and output each letter to a bitmap. That bitmap, in turn, is used to create a texture.

When the CD3DFont class's DrawText function is called, a vertex buffer is filled with polygons that are textured using the font texture created as mentioned above. The polygons may be drawn as a 2-D overlay—useful, for example, for printing statistics—or truly integrated in the 3-D scene.

This sample uses common Microsoft DirectX?code that consists of programming elements such as helper functions. This code is shared with other samples in the DirectX software development kit (SDK). You can find the sample framework headers and source code in (SDK root)\DXSDK\Samples\C++\Common\Include and (SDK root)\DXSDK\Samples\C++\Common\Src.



© 2002 Microsoft Corporation. All rights reserved.